Added Vertex Color Mask creation for exporting bevel values to external applications.
Bug fixes.
Optimization.
Vertex Color
Added an operator to create a vertex color mask for exporting bevel values to Marmoset Toolbag.
Added a Geometry Nodes-based modifier for dynamically generating vertex color masks.
Added an operator to get the minimum and maximum bevel values from the current object.
Optimization
The Use Scene Lights render setting has been completely removed from automation and is now controlled manually by the user.
The Preview Mat Override option has been excluded from automation and will not activate if a bevel value is set for a “new” object.
You can enable automatic activation in the add-on preferences (Override material when assigning bevel).
Fixes
Fixed switching to Render Preview mode, where the viewport would always switch to Solid mode instead.
Fixed a bug that occurred after using the Global Cleanup operator, which caused the add-on to stop functioning.