Version 1.1.0

General

  • Added Vertex Color Mask creation for exporting bevel values to external applications.
  • Bug fixes.
  • Optimization.

Vertex Color

  • Added an operator to create a vertex color mask for exporting bevel values to Marmoset Toolbag.
  • Added a Geometry Nodes-based modifier for dynamically generating vertex color masks.
  • Added an operator to get the minimum and maximum bevel values from the current object.

Optimization

  • The Use Scene Lights render setting has been completely removed from automation and is now controlled manually by the user.
  • The Preview Mat Override option has been excluded from automation and will not activate if a bevel value is set for a “new” object.
    You can enable automatic activation in the add-on preferences (Override material when assigning bevel).

Fixes

  • Fixed switching to Render Preview mode, where the viewport would always switch to Solid mode instead.
  • Fixed a bug that occurred after using the Global Cleanup operator, which caused the add-on to stop functioning.