Operators

Info

We would like to inform you that the documentation available on this web page pertains exclusively to Zen UV 3. However, we would like to emphasize that Zen UV 4 is now available and offers a significantly improved user experience.

We also remind that Zen UV 3 users can Upgrade Zen UV 3 to Zen UV 4 with a discount!

Zen Unwrap Zen Unwrap

Unwrap by Marked edges and Pack after. Also, you can select edges/faces and do Zen Unwrap. All selected edges/faces will be Marked as Seams and/or Sharp edges and unwrapped after.

Preferences

Auto Mark with Zen Unwrap

  • Automatically Mark edges by angle for Zen Unwrap.

Selected Only

  • Separate workflow where only Selected Faces will be Unwrapped and Packed. It includes warnings and Unwrapping options if nothing is selected.

Islands Offset

  • Offset Islands after Zen Unwrap. (Experimental).

Auto Mark

Automatically Mark edges as Seams and/or Sharp edges.

Mark Mark

Mark selected edges or face borders as Seams and/or Sharp edges.

Unmark Unmark

Unmark selected edges or face borders as Seams and/or Sharp edges.

Unmark All

Remove all the Seams and/or Sharp edges from the mesh.

Preferences

Mark Seams

  • Automatically assign Seams.

Mark Sharp Edges

  • Automatically assign Sharp edges.

Mark Seams by UV Borders

Mark Seams by existing UV Borders.

Mark Seams by Sharp Edges

Mark Seams by existing Sharp edges.

Mark Sharp Edges by Seams

Mark Sharp edges by existing Seams.

Quadrify Islands

Straighten rectangular-shaped UV Islands.

The addon is using the quadrification algorithm by Radivarig.

Preferences

Auto Pin Quadrified

  • Automatically Pin Islands after Quadrify Islands operation.

Pack After Quadrify

  • Automatically Pack Islands after Quadrify Islands operation.

Pack Islands

Pack all Islands.

Preferences

Margin

  • Set space between Islands for Pack Islands operation.

Average Islands Scale

  • Average Islands scale before Pack Islands operation.

Pack Engine

  • Select Pack Engine for Pack Islands operation.

The add-on is using the Blender Pack algorithm or UVPackmaster 2 Engine by glukoz.

Select Islands

Select UV Islands.

Select at least one edge/face of the Island(s).

Isolate Islands (Toggle)

Isolate UV Islands (Toggle).

Select at least one edge/face of the Island(s).

Select Overlapped Islands

Select Overlapped Islands.

Works in Blender 2.81 and above.

Select Edge Loop

Select edge loops with Seams respect.

Pin UV Island

Pin UV Island.

Select at least one edge/face of the Island(s).

Unpin UV Island

Unpin UV Island.

Select at least one edge/face of the Island(s).

Show Pinned Islands (Toggle)

Show Pinned Islands (Toggle).

Checker Texture (Toggle)

Add Checker Texture to the mesh (Toggle).

Smooth Mode (Toggle)

Toggle between Auto Smooth 180° (with sharp edges) and regular smooth modes.